I created six unique shaders that were used in the Japanese Zen Garden. The shaders included fish movement, seaweed movement, and a wind effect in trees, water material, vertex paint terrain shader, and a crystal like shader. I also made a handful of visual effects (VFX), including flower petals, and leaves in the wind. I created each shader using Shader Graph in Unity 2020.18.f and made the VFX using the particle effects in Unity.
See the shader graph for each shader below. You can download samples in PNG format.
Water: The shader also moves the water mesh on the X and Y axis but has a sine wave to add a uniform back-and-forth motion. The foam is created by adding a noise mask to the water base colour and by using a step node to determine where the water's edge is. To get the right colour and transparency of the water, I added a depth fade node and lerped end value to make the water look like it has depth.
Japanese Zen Garden Shader Samples (zip)
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