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Cole Paskuski
Cole Paskuski
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    Textures

    Modular Kit

    SHADERS AND VFX

    I created three unique shaders and VFX that were used in the Volcanic Battle Area. The shaders included lava lakes, lava falls, sky-changing colour/material, and vertex paint terrain shader. The VFX included VR-optimized fog, ashes in the air and 3D bubbles popping in the lava. I created each shader using Shader Graph in Unity 2020.18.f and made the VFX using the particle effects. 

    See the shader graph for each shader below. You can download samples in PNG format.

    Shader graphs

    Lava Lake/Falls:  I created this shader for the lava lake, and lava falls in the Volcanic Battle Area environment. The shader moves the noise map on the X and Y axis, acting like the lava was moving around. The lava look is created by blending different noise maps while using a texture map for the base. I added a Fresnel effect to add a glow to the lava's edges.

      Download Shader graph samples

      Volcanic Battle Area Shader Samples (zip)

      Download

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